In a statement to Polygon regarding the newest Fire Emblem iteration to land on Nintendo 3DS the Japanese hardware and software designer has illustrated the companies shift away from more traditional ideology in the hopes of adapting to our everyday evolving world when it comes to sexuality and same sex marriage:
” We can confirm that Fire Emblem Fates for Nintendo 3DS, which launches in Japan on June 25, 2015, and is coming to the U.S. and Europe in 2016, includes the possibility for a same-sex marriage to take place between the main character created by the gamer and another character in the game. Fire Emblem Fates comes in two different versions, called the Conquest and Birthright editions,” Nintendo said. “In the U.S., Conquest and Birthright will both be sold separately, as is already the case in Japan. For those who have purchased either the Conquest or Birthright edition, a third edition will be made available as downloadable content at a later stage. Details on how the three storylines will be made available in other regions will be announced at a later date. We believe that our gameplay experiences should reflect the diversity of the communities in which we operate.. In the Conquest edition of the game, there is a male character that the game’s player may have his/her male main character marry after they bond in battle. Similarly, the Birthright edition features a female character that a female main character may marry after bonding in battle. Both of the aforementioned characters can be encountered in the third edition of the game. We believe that our gameplay experiences should reflect the diversity of the communities in which we operate and, at the same time, we will always design the game specifications of each title by considering a variety of factors, such as the game’s scenario and the nature of the game play. In the end of course, the game should be fun to play. We feel that Fire Emblem Fates is indeed enjoyable to play and we hope fans like the game. “
When it comes to the upcoming Legend of Zelda Triforce Heroes a game based on the visual styles of The Wind Waker and A Link Between Worlds, LOZTH is a cooperative action-adventure game in which three players play different colors of series protagonist Link and join forces to fight enemies and solve puzzles. Alternatively, a single player can play the game using artificially intelligent dolls that can be controlled with the touchscreen, though the main mode does not support two players without a third. Similar to previous multiplayer Zelda titles, such as Four Swords Adventures, players must work together, using the items they receive at the start of each level to help each other progress. For example, some puzzles may require one player to lay down a bomb while another uses a Gust Jar to launch it over a gap. One of the key puzzle-solving elements involves stacking the three player characters together in a totem pole, allowing the top player to attack enemies on a higher plane. Players share a heart meter, with all players losing one of their life fairies should the meter run out. Players can also outfit their character with costumes that grant various abilities and it is this element alone that grants Link new cross dressing ability!
Coming from another interview via Polygon and the game’s director Hiromosa Shikata:
” I remember talking about it during the development of A Link Between Worlds. [We] had wanted to do more multiplayer Zelda … and in [Spirit Tracks] there’s a portion where you control the Phantoms. That element really intrigued me and brought out the idea that I wanted to try multiplayer as well. We really got started on it during development of A Link Between Worlds, that feeling of wanting to explore more multiplayer. It was sort of revitalized and came out of hibernation for me while I was working on A Link Between Worlds. We consulted with folks here in the U.S. and in Japan, and asked ‘Do we think we’re going too much of a negative reaction by having Link wear a dress?’ For us as developers, the more variation we have, and that we can provide to players, the better for everyone. While there are a lot of aspects of Triforce Heroes that will appeal to young boys, we did think that by including outfits like the Legendary Dress that we would broaden that appeal to some of our younger female gamers as well. We could have implemented a more detailed or robust communication system. “However, when you do that, I’ve seen many cases where you have a veteran player who really knows the game and they’re paired up with someone new and they’ll just say ‘Go here, do this, do that.’ They’re going to spoil the experience for the new gamer. We do have the eight emotion placards [and] we experimented with more and less. But when we tried that out online we found that to be sort of a sweet spot for us. There was some irritation but when you were able to use these to convey what you wanted, it’s such a wonderful feeling of accomplishment. We think it works really well. I think we’ve created two super fun experiences that are very different from each other. Even if you do have the ability to play with other friends, I want to encourage people to try online play! “