Fatal Frame V is too advanced for the PS4

by onNovember 23, 2015

Fatal Frame V: Maiden of Black Water for Wii U is too advanced for the PS4

Fatal Frame: Maiden of Black Water is said to be one of the best horror titles of this generation and from what we’ve seen, those claims appear to have a strong argument. That said, many have questioned why the Wii U Exclusive title isn’t being made available on all platforms. The answer is simple, they can’t handle it.

The Power Behind the Wii U Gamepad

The Wii U’s greatest strength comes in the form of a shiny black or white HD Tablet known as the Wii U Gamepad. The Wii U Gamepad achieves HD rendering by means of proprietary cutting-edge software developed by Nintendo and Broadcom prior to the consoles launch. Many studio’s have taken notice of Nintendo’s Flagship Controller and have begun to implement Gamepad specific functionality into their games and this is something the Nintendo community has quickly become accustomed to.


The PS4/Vita combo packs more power, but…

The PS4, when coupled with the soon-to-be discontinued VITA can achieve a somewhat similar experience, however it’s limited to mirroring the same image source, whereas the Wii U is capable of rendering 2 entirely different sets of data.


The Vita is a 3d accelerated device, that’s capable of HD gaming with or without the PS4 and this gives the duo a huge advantage over the Wii U. Despite the PS4’s advantage, the Wii U still remains as the only console capable of simultaneously rendering multiple screens to date. The Wii U has been the center of massive controversy since its launch, but even the biggest Nintendo critics cant deny, the Wii U Gamepad is a creation that easily stands apart from anything the competition has to offer.

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  • DarkPGR

    A quick note: The PS Vita does NOT have an HD screen… it’s 960×544, or 544p in a 16:9 aspect ratio, which is only slightly bigger than the 854×480, or 480p in a 16:9 aspect ratio that the Wii U GamePad uses, and both are considerably below the 1280×720 (720p) and 1920×1080 (1080p) HD resolutions.

  • bobkitten

    This article reads like a fanboy post. But if the author be just ill informed, these are the facts:

    The Vita is closer to “HD” (whatever that is) than the WiiU screen by so much it’s not even worth comparing them. But if you still want to, you have to be half blind to miss that relative the Vita the WiiU screen has pearl plate size pixels.

    Second, there is no magic graphics rendering chip in the WiiU for extra screens. It probably have similar sort of hardware video compression the PS4 do though.

    And third, there would be no problem for the PS4 to render a Vita screen and send of through said chip for this game. We know this because there are actually a few games doing that already. The PS3 even handled the same thing without extra video chips. Only in a demo, but the PS3 still did this way back when WiiU was just Wii. 😉

    The conversion problem is not technical, but practical. Or more likely, the problem is a “contracted” one.