Last week we had the opportunity to sit down with Rainy Night Creations to discuss their upcoming Wii U™ eShop title FreeezeMe. For those of you who might not have heard, FreezeMe is a 3D platformer that combines the charming art style found in 1st party titles during the GameCube/Nintendo 64 era with the power of today’s modern hardware. According to RNC, the title has been in development for 2 years and is expected to be available on the Wii U eShop around the holiday season of 2015.
The entire interview with RNC along with the latest trailer can be seen below so check it out and as always let us know what you think in the comments.
Exclusive Interview with Rainy Night Creations
Tell us a little about Rainy Night Creations. Rainy Night Creations is a small indie game development studio currently based on Barcelona, Spain. The development studio was founded at the same time we started developing FreezeME, back in 2012.
Tell us about your team The team at the moment, it´s just me, Walfrido Abejón. However I sporadically got the help of some freelancers like Case Portman for the music.
What projects have you worked on in the past? Small projects as a hobby, nothing as big as this.
How did you get into Game Development? It always had been a hobby, until I reach a moment on FreezeME we I thought: ” I should try and get into this more seriously and see where it leads to” and here I am
What Games did you grow up playing? What’s your favorite all-time console and game? I had an Atari 2600 and a Master System, but it wasn’t until I got a PSX that I felt really interested on videogames. Super Mario 64 and Metal Gear Solid for PSX had a very profound effect on me that still lasts until today, and those two are probably the games that got me into game development.
Tell us a little about FreezeME FreezeME is a A 3D platformer in the style of the N64-era but wait there is a twist! “R” the main character, has one special tool – the camera around her neck. This camera allows her to literally freeze the objects she photographs.
Can you tell us a little about the story? The protagonist of FreezeMe is “R,” a brown-eyed moppet with a camera around her neck. R is hot on the trail of her best friend, “M,” who has been abducted by the dastardly Fat the Cat. Fat the Cat longs to create what he describes as a “Free-Dog-World,” and exactly how kidnapping M will help him with this goal remains something of a mystery, but R is determined to thwart him by rescuing M from his clutches. To enter Fat the Cat’s isolated lair, where M is being held, R needs a special key. The key can only be forged from pieces of an ancient material, which are yellow cubes. As R collects the pieces of ancient material, she will unlock new areas, and ultimately find enough pieces to assemble the key and enter the final boss’s lair to save her friend.
What can we expect in terms of gameplay? Massive worlds to wonder around filled with secrets and puzzles, all built around the freezing mechanic.
What was the inspiration behind this title? There is a bit all of my childhood in there, mainly Super Mario 64, but there is a bit of Zelda OOT, Spyro, Banjo, Final Fantasy and even Metal Gear 😛
How long has this title been in development? Part-time for about 2 years and 9 months full time.
Will this title utilize any special features of the Wii U™ GamePad? If yes, please explain. Touch screen. You can freeze the enemies and objects by touching the Gamepad.
When is the release date and what will the title be priced at? Hoping to release before the end of this year, no specific dates yet. Regarding the price something between 10/15$
Tell us a little about the FreezeME KickStarter and how it has affected FreezeMe’s development Never had planned to go to Kickstarter. The impact/exposure of a Kickstarter from a small/unknown studios it´s becoming less and less. Also the time that you have to put into it, is something you have to consider, especially if you are a solo developer like me. But my game was stuck on Steam Greenlight for more than a year, and well, Kickstarter was still useful to get this last push you needed to go through, so I decided to go to Kickstarter to get my game greenlit on Steam and hopefully get some exposure.
To my surprise, the game got greenlit one week before I launched the Kickstarter, but I had most of the campaign already prepared and had also paid a fee to a company so I could launch the Kickstarter from my country (at the time I launched it, in Spain, where I´m from, it wasn’t allowed), so I went for it. Money wasn’t really necessary to complete the game, what I would have got after paying the company that helped me, Kickstarter, and the Spanish government it would have been very minimal, something that would have helped me to outsource a few things and get a few things done faster, but nothing I could not get done myself expending a bit more time.
So the Kickstarter, didn’t have much impact on the development. Still, when you throw your game out there you want to get as much exposure as possible, I didn’t get much, but as I mentioned before, I didn’t give it too much importance, Kickstarter is not at the moment the right place to measure the relevance of your small/unknown studio game.
As you may know, we launched a KickStarter for our title UCraft which was also unsuccessful and it caused us a lot of issues. Will the unsuccessful KickStarter have a negative impact on your project? If yes, how will you overcome this hurdle? As I mentioned before, my goal for the Kickstarter was something I achieved one week before launching it, but if the real expectations would have been to get all the money and the attention in the world and that didn’t happen, then it could have been for two reasons: 1)You are targeting your game to the wrong audience 2)Or, you don´t have a good product. Kickstarter, for an extremely small and relatively unknown studio like us is not the right place to determine if your product is good or not based on the performance on this platform. For us, there is no other way to determine this, than launching the game and see how it performs 😛
Are their plans to launch another KickStarter in the future? Nope, I would rather spend a month chasing YouTubers to showcase my game than spending another minute preparing a Kickstarter
It’s no secret the Wii U™ has had a troubled past, what was it that made you choose this platform? Well, it´s a 3d platformer heavily inspired by Super Mario 64, where else should I aim it to 😛
What’s next for Rainy Night Creations after FreezeMe? Some holidays And then like any other game developer, we have thousands of projects in mind, I will have to see which one is the best depending on the money/time I have left after FreezeME